Struct rand::reseeding::ReseedingRng
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pub struct ReseedingRng<R, Rsdr> { pub reseeder: Rsdr, // some fields omitted }
A wrapper around any RNG which reseeds the underlying RNG after it has generated a certain number of random bytes.
Fields
reseeder: Rsdr
Controls the behaviour when reseeding the RNG.
Methods
impl<R: Rng, Rsdr: Reseeder<R>> ReseedingRng<R, Rsdr>
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pub fn new(
rng: R,
generation_threshold: u64,
reseeder: Rsdr
) -> ReseedingRng<R, Rsdr>
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rng: R,
generation_threshold: u64,
reseeder: Rsdr
) -> ReseedingRng<R, Rsdr>
Create a new ReseedingRng
with the given parameters.
Arguments
rng
: the random number generator to use.generation_threshold
: the number of bytes of entropy at which to reseed the RNG.reseeder
: the reseeding object to use.
pub fn reseed_if_necessary(&mut self)
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Reseed the internal RNG if the number of bytes that have been generated exceed the threshold.
Trait Implementations
impl<R: Debug, Rsdr: Debug> Debug for ReseedingRng<R, Rsdr>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl<R: Rng, Rsdr: Reseeder<R>> Rng for ReseedingRng<R, Rsdr>
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fn next_u32(&mut self) -> u32
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Return the next random u32
. Read more
fn next_u64(&mut self) -> u64
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Return the next random u64
. Read more
fn fill_bytes(&mut self, dest: &mut [u8])
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Fill dest
with random data. Read more
fn try_fill_bytes(&mut self, dest: &mut [u8]) -> Result<(), Error>
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Fill dest
entirely with random data. Read more
fn next_f32(&mut self) -> f32
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Return the next random f32 selected from the half-open interval [0, 1)
. Read more
fn next_f64(&mut self) -> f64
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Return the next random f64 selected from the half-open interval [0, 1)
. Read more